Thursday, October 6, 2011

SolarSinter by Markus Kayser


Text below from Markus Kayser web site, please visit to read more......

"In August 2010 I took my first solar machine - the Sun-Cutter - to the Egyptian desert in a suitcase. This was a solar-powered, semi-automated low-tech laser cutter, that used the power of the sun to drive it and directly harnessed its rays through a glass ball lens to ‘laser’ cut 2D components using a cam-guided system. The Sun-Cutter produced components in thin plywood with an aesthetic quality that was a curious hybrid of machine-made and “nature craft” due to the crudeness of its mechanism and cutting beam optics, alongside variations in solar intensity due to weather fluctuations. In the deserts of the world two elements dominate - sun and sand. The former offers a vast energy source of huge potential, the latter an almost unlimited supply of silica in the form of quartz. The experience of working in the desert with the Sun-Cutter led me directly to the idea of a new machine that could bring together these two elements. Silicia sand when heated to melting point and allowed to cool solidifies as glass. This process of converting a powdery substance via a heating process into a solid form is known as sintering and has in recent years become a central process in design prototyping known as 3D printing or SLS (selective laser sintering). 
These 3D printers use laser technology to create very precise 3D objects from a variety of powdered plastics, resins and metals - the objects being the exact physical counterparts of the computer-drawn 3D designs inputted by the designer. By using the sun’s rays instead of a laser and sand instead of resins, I had the basis of an entirely new solar-powered machine and production process for making glass objects that taps into the abundant supplies of sun and sand to be found in the deserts of the world."

Sun Cutter Project by Markus Kayser


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The Sun Cutter Project explores the potential of harnessing sunlight directly to produce objects. The machine is a low-tech, low energy version of a laser cutter. It uses pure sunlight, focused by a ball lens, to repeatedly cut programmed shapes in up to 0.4mm thick plywood as well as paper and card. The project also explores the merit of analogue mechanized production that draws on the machine technology found in pre-digital machinery and automaton. It uses a cam system, moving an X & Y- board to control the shape of the cut. The cams are set into synchronized motion by a small solar-powered motor driving a timing belt. Each pair of sunglasses made, even though very similar in shape, is still unique, creating a juxtaposition between the machine-made, repetitive and individual, unique object. 
Text taken from Markus Kayser's web page, so please visit to read and see more.

Friday, September 30, 2011

Open source Laser Cutter


Link to website for open source downloads

The 3D Printer That Prints Itself

"For geeks it has to be the ultimate DIY project. A build-it-yourself, entirely open-source 3D printer. And here is the clever thing about it, not only is it an open source project, but it is self-replicating; you can use your 3Dprinter to print yourself another 3D printer. Called RepRap, it has more than an air of Heath Robinson about it, with its open circuit boards, gears and worm drives. But it is a fully functioning 3D printer, which you can build yourself, for less than £500. Dr. Adrian Bowyer, from the Department of Mechanical Engineering at the University of Bath, is the man behind it. At yesterday’s glittering Founders Forum, a gathering of the start up elite, Dr. Bowyer rather stood out. Among the stellar guest list (which apart from a who’s who of CEOs included people as diverse as Prince Andrew, Dr. Brian Cox and television presenter Davina McCall) of the typically young and sharply dressed, Dr. Bowyer, who admitted to being not quite the wrong side of 60, and dressed as befits his profession, charmed this tough crowd with his presentation. After the talk he had many of Europe’s elite crowding around him. 
The printer was putting manufacturing into the hands of everybody, he said. He showed some of the products the printer could make, from children’s shoes to a model of a gothic cathedral. You can use the printer to make your own keys—which last for about a week or so. When they break, just print yourself a new one. In addition to the open-source printer, there is also an open website (www.thingiverse.com) where people can share their designs allowing anyone to share their work. It is sort of the App Store for 3D printing. 
The underlying language, STL, is also an open standard. Three dimensional printing works in a similar way to bubble-jet printing, but rather than squirting ink, it lays down layers of material to form a solid object. The raw material for the printer is a cheap plastic, typically from recycled material. Dr. Bowyer said a 1Kg drum cost about £30. The obvious question is who would want a 3D printer? Well among the harder-core geek crowd it was actually completely the opposite question—who wouldn’t want one? Alex Ljung, CEO of the Berlin-based Soundcloud, one of the entrepreneurs gathered around Dr. Bowyer, said he thought giving people the ability to manufacture their own products was all part of the democratization of the web. “What will they make? Who knows? But who knew what people would do with YouTube when you gave people the ability to share their own videos? Who knows what people will do with sound on Soundcloud? That is what is so important about these technologies. You are giving ordinary people a voice, in video, in sound and now in 3D printing.” Also watching was Lisa Harouni, MD of Digital Forming, a company aimed at making 3D printing technology more accessible by allowing anyone to design products over the web. She showed high-end products, including chain mail, made from metals such as titanium, bronze and stainless steel, that demonstrated the intricate detail possible with the 30 micron resolution achievable by high-end printers. Other technologies can achieve resolution down to 5 microns. A human hair is 40 to 120 microns in diameter." Link to article

Tuesday, September 20, 2011

OUTR in collaboration with Endemic Architecture have just sent the conceptual design for a new civic tower in China.....

Wednesday, July 27, 2011

Urban Realities Update

Urban Realities 3 Day Design Challenge has now started. For live updates... Please Click Here

Tuesday, July 26, 2011

Urban Realities Update

Urban Realities symposium will be on today at BMW Edge, Federation Square. All are welcome to come and engage with a great list of speakers. Click Here to find out more..

Monday, July 25, 2011

Urban Realities Update

Urban Realities has now started with the arrival of 100 international competitors. An incredible list of jury members for the 3 Day Design Challenge has also now been posted.

Urban Realities Update

Urban Realities updates will be happening all week, with the 3 Day Design Challenge to kick off on Wednesday 27th July.

Thursday, June 30, 2011

OUTR in Melbourne Hot Spots









































Image Copyright to the City of Melbourne

OUTR has been published in this seasons Hot Spots Guide to Melbourne. Hot Spots created by the City of Melbourne is a Free pocket size guide to the eclectic world of the Melbourne urban culture.

Hot spots seeks to highlighting emerging urban culture and industries with helpful maps and information that guide locals and internationals through many of Melbournes new and hidden bars, shopping, café and significant events that are taking place.

OUTR Team (From left to right) Amanda Min, Greg Afflick, Tom Harper, Joseline Setiawan, Craig Douglas, Kathryn English, Rosalea Monacella.





OUTR Published

OUTR has been published in this seasons Hot Spots Guide to Melbourne.

Tuesday, May 24, 2011

Urban Abstract - by Jopsu Ramu and Timo Huhtala

Some time ago we found this Animation by Jopsu Ramu and Timo Huhtala which is quite clever in terms of an abstract creation of urban spaces and of flows of infrastructure embedded into them. Conceived (to our understanding) entirely in Adobe After Effects, the film is a narration on points and lines that compose parts of this surreal city.


Tuesday, April 12, 2011

St Wolfgang Site visit




OUTR Visit Joyland Site

On the weekend we travelled to the Joyland theme park site.

"The park is located in the city of Changzhou, in a valley right by the Yangtze River. While Changzhou is a third-tier, business-driven city, Joyland’s website stresses that the park is a mere two hour drive from Shanghai, Nanjing, and Hangzhou. More importantly, Joyland is just the first stage of a much larger project. In addition to the amusement park, the valley will be turned into a massive gamer’s paradise, including a museum of video games, a stadium for online sporting events and an “anime and game expo pavilion” will provide a space for gamers to trade digital content and share anime art. While China’s economy surges from industrial manufacturing towards a more innovative, technology-oriented future, creative industry playgrounds such as this one have been popping up nationwide. There is no doubt that a killing is to be made by exploiting appealing to young video game enthusiasts. Gaming is already the largest market by revenue in China’s internet industry, earning $3.57 billion in 2009. According to a forecast by Niko partners, that number is expected to rise to $9.2 billion by 2014."

Text Sourced from: motherboard.tv



Thursday, April 7, 2011

OUTR in Changzhou

Five team members of OUTR have set up office in Changzhou in China. We are currently working on the first stage of construction documentation for the St Wolfgang project in collaboration with ICDA. Below is an image of our new office in the ICDA building.


OUTR in Changzhou ...Please Click Here

Tuesday, April 5, 2011

The apartment that wasn’t......


OUTR has been hunting for an apartment to rent for the duration of our stay in Changzhou. We have met a lot of gracious locals, as well as taking in the sites of this ever changing city. We hope to be able to do a lot more of this while spending time in China.



OUTR - Maglev into Shanghai

30 km in just 7 minutes 20 seconds......

Maglev (derived from magnetic levitation), is a system of transportation that suspends, guides and propels vehicles, predominantly trains, using magnetic levitation from a very large number of magnets for lift and propulsion. This method has the potential to be faster, quieter and smoother than wheeled mass transit systems. The power needed for levitation is usually not a particularly large percentage of the overall consumption; most of the power used is needed to overcome air drag, as with any other high speed train. The highest recorded speed of a Maglev train is 581 kilometres per hour (361 mph), achieved in Japan in 2003, only 6 kilometres per hour (3.7 mph) faster than the conventional TGV  wheel-rail speed record.

Source: Wikipedia


Tuesday, March 29, 2011

ReHiding Published in Competitions Magazine*'s e-zine

"Office of Urban Transformations Research, Australia. Re-Hiding. The metal ‘hide’ can be repositioned to accommodate shifting programs seasonally. The development of living systems proved to be a winning strategy at the Signal House site as well. Located just steps down the canal, a planted skin was the winning entry--transforming an abandoned tower into a vertical planting site. Once an operational hub for the rail line, this narrow, graffitti-covered tower has come to be one of Griffintown's most beloved landmarks. The Office of Urban Transformations Research (OUTR)--based at RMIT University in Melbourne, Australia--envisioned a winning second skin for this hollow structure. Re-Hiding wraps a playful metal mesh around the tower, creating a new temporary 'hide' for the emblematic carcass. The hide functions as a versatile planting frame, capable of being adjusted to maximize seasonal light levels, and folding onto itself to become seating and bicycle parking as it meets the ground. Like a snake's skin, the hide is designed to be shed when no longer needed." For more information on the article please go to www.competitions.org

OUTR Published

ReHiding Published in Competitions Magazine's e-zine...Please Click Here

Friday, March 11, 2011

Packing Tape Installation

We recently stumbled across a fantastic installation by numen/for use design collective, which uses nothing but packing tape to create huge, spider web like form that is self-supporting. Visitors can climb inside and explore the design which used nearly 117,000 feet and 100 pounds of tape. Please visit their the numem/for use website for more.... Also visit Morfae for more images....



Wednesday, March 9, 2011

Wolfgang Hotel 3D print

Recently we decided to 3D powder print the Hotels that were designed for the Wolfgang Mountain Resort in China. Please visit our web site for more...







Sunday, March 6, 2011

Mapping Urban WiFi hidden surfaces

This project is called "Immaterials: light painting WiFi film" by Timo Arnall, Jørn Knutsen and Einar Sneve Martinussen, and is about exploring and revealing WiFi networks in the context of their urban environments.

"The city is filled with an invisible landscape of networks that is becoming an interwoven part of daily life. WiFi networks and increasingly sophisticated mobile phones are starting to influence how urban environments are experienced and understood. We want to explore and reveal what the immaterial terrain of WiFi looks like and how it relates to the city."

Please also visit YOUrban for more info

Friday, March 4, 2011

Wednesday, March 2, 2011

Compositing the Third & the Seventh

So after viewing the Third & the Seventh you still think parts were filmed? Then view the film below which is equally as rich and mind blowing. 
Compositing Breakdown (T&S) from Alex Roman on Vimeo.

Tuesday, March 1, 2011

the Third & the Seventh


The Third & The Seventh from Alex Roman on Vimeo.
"A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already-built spaces. Sometimes in an abstract way. Sometimes surreal."  text extracted from the third and the seventh web site

This has to be the most amazing CGI architectural generated film we have ever seen. The creator is Alex Roman, (real name is Jorge Seva) and he is a extremely talented architectural VIS artist.
Once you see this film we am sure you will agree!
Even though we have known about this film for quite awhile (after a friend of ours referred us to it), we thought that it was well over due that we should post it, and the links to the original web site and interviews with the creator, which are extremely interesting.

Interview with Alex Roman
the Third and the Seventh web site

Monday, February 28, 2011

OUTR Runs 'Game On' Design Studio

Over the last 2 weeks, Rosalea Monacella and Craig Douglas have run an intensive upper pool studio called 'Game On'

The Game On Design Research Studio explores the landscape design project as one of strategy, opportunity and multi scenarios. It considers site as a game board, a set of complex systems and operations from which a design emerges, plugs in, responds and reconfigures.

The studio is intended to respond to the challenges of a complex rapidly changing world through innovative design at the juncture of the urban and natural environments. We will explore how we might design UP from the landscape that includes a deep knowledge of systems and relationships that is the non static data field of landscape architecture.

Redundant and out-moded industrial city waterfronts are the new territory for the renewal and expansion of cities around the world, this studio is to respond to the Second Decade of the Melbourne Docklands objectives, www.docklandsseconddecade.com. We will explore emerging opportunities and necessities in the Melbourne Docklands, and will act as a think tank for new ideas and solutions to urban waterfront environments. This will include examining convergent issues that will define and articulate key design led solutions needed to enable a highly mobile, efficient and sustainable living environment for a rapidly changing population demographic in the Melbourne Docklands.