Wednesday, February 9, 2011


Recently we have been doing plenty of testing in an attempt to find better ways to animate and represent complexity within the landscapes dynamic systems. Above is a short animation that was rendered off as an initial test towards this.
We expect that our testing with this tool will expand our ability to understand, simulate, represent, visualise and push our designs, not to mention what this means for Landscape Architecture and the default practice of many design firms (including us at times), to rely heavily and only on static conventions and modes of working. For us this is not just about visualisation in a traditional sense, but rather and more importantly a tool with which we can drive and embed into our design process and outcomes.
Thanks must also go to imakeu for the non-animated base tutorial file.